Veloren is an open source, open world, multiplayer voxel RPG in active development. Looking forward to engaging with people here!
@veloren Being on Mastodon you should mention that it’s written in Rust! Lots of Rust fans here.
Also, are those untextured voxels I see? Untextured voxels are the best voxels. Marching cubes + procedural textures could be cool, too.
@freakazoid Voxels are untextured though there is a 3x3 noise pattern on all terrain blocks (effectively a procedural texture). Unlike Minecraft block colour is separate from block kind in Veloren and procedurally applied.
We currently don't use marching cubes but have discussed using them for water blocks
@freakazoid Promoting your software as "written in Rust" is a double edged sword. All the rustaceans get excited and everyone else is annoyed at the project claiming a programming language as a feature 😛
We love Rust though! I believe Veloren would not be able to scale to so many contributors as easily with other languages. Rust does a great job of encouraging consistent formatting and style through tools like cargo check and clippy.
@freakazoid I'd personally agree. Veloren's largest audience is currently with gamers who know nothing about FOSS (the project started with a bunch of disenchanted Cube World fans). Many of then get confused because of facepunch's survival fps game. Surprisingly most consistent contributors learned rust through Veloren. Many had never engaged with FOSS or coded before.
I went ahead and added #rust to the account description 👍
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