New blog post featuring the story of one of our Ukrainian contributors

Catching up on our backlog here we have a trifecta of blog posts! We posted these all today even though the dates correspond to the contributions of when they we meant to post them.

There was a Reading Club livestream today where Hannibal went over the process used for modeling mockups and release party structures! I was at work and forgot to post the link when the live stream started so here it is after the fact:

I'm a little behind schedule, but here is our last blog post covering Veloren's contribution to r/place and a reading club event with the topic of profiling:

This week's update featuring some highlights on new towns, airshipper changes, and more!

We will be hosting a code reading session tomorrow (March 31) at 5 PM UTC! This session is focused on profiling and how we use it to optimize Veloren :)

New blog post! Small write up on the experience of Veloren on the Steam Deck.

Brief blog post for this week. Includes a link to our latest code reading club where one of our amazing core devs (Christof) went over git and different strategies to use git effectively for code collaboration.

Veloren 0.12 is being released today and we're eager to show you what we've been working on!

The release party officially starts at 18:00 GMT and we already have over 100 players on the server. Join the release party on the official server with "/location party" in the game chat.

You can read all about this release and more changes on our blog
We'll be streaming our "Release Party Dev Chats" live:

Veloren boosted

We have our 0.12 release party tomorrow February 19 at 18:00 GMT!
We will be upgrading to a beefier server and hope to break our record of 183 players on the server at one time.
Here is a video trailer of some of the features added in this version:

Hello Fediverse!
Veloren is an open source, open world, multiplayer voxel RPG in active development. Looking forward to engaging with people here!

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