How does one convert a `[sideways, upward, forward]` vector into a `[x, y, z]` vector that is pointing at `[yaw, pitch]`?

@deshipu Well my attempt doesn't seem to be working.

I don't understand how matrices work at all.


@gudenau @deshipu I'm not sure it helps with your specific question, but I figure I'll just drop this article I like about different ways to do rotations in 3d

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