I should be angry that the market for homebrew game consoles is getting so crowded, but instead I can't help squeeing seeing this beautiful design.

I also love how they contracted actual game developers to make actual games, instead of counting on the community to make them for free, or including an emulator like most others.

The 400x240 reflective screen looks beautiful, and the whole thing is really well designed. I hope it will be an open platform.


@deshipu It's a really nice enclosure too! I really do hope that it will be an open platform, if it is not, it will degrade to unusable junk really fast...

@ckeen Apparently they have SDK both in C and in LUA, so that looks promising. Even if it's not open, it's not going to stay closed for long, with all those technically savvy people salivating over it.

@ckeen It's going to have WiFi, Bluetooth and USB, so I suspect ESP32. The display is a reflective SHARP 400x240 display, which is extremely nice — I would pay $150 for the display alone. From the photos I can see that the crank uses a magnetic encoder. There is a speaker and an audio jack. That's all I know.

@ekaitz_zarraga @ckeen I want a mastodon client for it, where you scroll the messages with the crank!

@ekaitz_zarraga @ckeen Fun fact: there was a TTY terminal with a crank. It was used for debugging, and moving the crank by one click would advance the program by one instruction.


@deshipu that sounds like great computing history trivia, do you know what name it had / where I can find some pictures?

@trickster From "The Hacker's Dictionary of Computer Jargon":

At least one real machine actually had a grind crank --- the R1, a research machine built toward the end of the days of the great vacuum tube computers, in 1959. R1 (also known as `The Rice Institute Computer' (TRIC) and later as `The Rice University Computer' (TRUC)) had a single-step/free-run switch for use when debugging programs.

I found some photos of it, but can't see the crank: ricehistorycorner.com/2014/09/

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