I skipped Alan Wake when it was originally released, can’t remember why now. Was prompted to pick it up recently by the thought of maybe never being able to play it, since it was to be removed from online stores due to music license expiration. Its great!
Some aspects show their age now but the lighting and effects have dated really well, and it’s a genuinely fun story. Great work Remedy, sorry it took me so long.
I work side by side with Yuriy, and issues as obscure as this one pop up at least once a month. It's amazing computers work at all, honestly.
I don't use full fat Visual Studio very often any more, but every time I do I'm amazed how MS seem to be undermining their own product with what IMO is a much more usable one i.e. VSCode.
While VSCode feels light & snappy, VS sits there chewing 35% of my CPU for seemingly no reason, while missing all the keyboard-driven loveliness VSCode has going.
I hope they never realise this or they'll probably stop investing in VSCode...
My initial impressions of the Mastodon community are very positive! You're nice people.
I've kept quiet on Twitter about my game dev progress, because I'm quite self conscious about not being as good at it as people might expect I should be (with an engine background), but also because I'm in no rush. I've only shared with a little Slack group of local friends so far.
I feel like Mastodon could be the next step for me in a tentative process 🙃
It's that time of year when the Thai basil on our window sill is in full production, which means regularly making one of my favourite dishes (pad kaprao)
I just accidentally typed
This seems appropriate given how many of them are hammering on the door of my codebase https://mastodon.technology/media/7QP57JLKXRyBjLAIiPE
Birbsite, Self-Promo Show more
Help me spread the worb on the birb eh? I'll always boost you back! Thanks!
Although I retired from the highly demanding job of leading a large open source project years ago, I still publish open source bits and bobs sometimes, you can find them all at https://github.com/sinbad
As a bit of background for those who haven't checked my profile, I previously created Ogre3D and SourceTree, and now I'm trying to figure out how to be a game developer.
While I have a lot of background in making the 3D guts of other people's games work, I'm discovering just how much there is to it 😄 On that basis I'm using other people's engines now: http://www.stevestreeting.com/2016/09/16/engine-choices/
Well hello, Mastodon folks. I'm dipping my toe here as a developer, fan of tech, and supporter of decentralised systems and community moderation. #introduction
Nascent game developer, greybeard. I made Ogre3D and SourceTree in past lives, now learning to make games.
This Mastodon instance is for people interested in technology. Discussions aren't limited to technology, because tech folks shouldn't be limited to technology either!
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