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'I am very happy to announce that Red Hat has just hired Lukas Tyrychtr, who is a blind software engineer, to lead our effort in making sure Red Hat Enterprise Linux and Fedora Workstation has excellent accessibility support!'

I've thoroughly enjoyed reading This Is How You Lose the Time War by Amal El-Mohtar and max Gladstone.

Some non-spoilery thoughts here:

Do not read the Wikipedia summary, it spoils all. Do get the audiobook if you're into that. It's awesome.

I've finally tried emacs's cua-mode which lets you use ctrl + x, c, v, z for cut/copy/paste/undo (i.e. like the rest of my desktop).

And it's surprisingly nice and not disruptive at all. All the shortcuts (like "c-x o" or "c-x c-f") still work as expected, but you get a more consistent clipboard approach.

The mode is really well implemented and fits in much better than I expected.

The only thing I had to adjust to is to stop scrolling with ctrl + v / alt + v and use the Page Up/Down keys instead.

I've been writing a smallish multicommand tool (think busybox/git interface) in Rust and using Clap with it's "derive" feature was awesome.

There's learning curve, yes, but I got the interface exactly as I wanted it with very little manual arg processing.

You get autogenerated help, all the --version, etc. stuff. And even shell completion via clap_complete. It's really neat.

Oh and I've tried Anyhow for the first time which is also excellent.

I really like Rust's story for building CLIs.

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i think all permission dialogs should have a "lie with fake data" button

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maybe people asking how to quit vim aren’t asking how to quit vim the application but how to quit the need to have vim editing in every text editor like an addiction

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the fact that “katana”, usually referring to a really specific kind of sword, actually just means “sword” if you translate it is really funny somehow

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Reminder: Springer has released a lot of digital textbooks for free in the last few months, and their special offer is ending on July 31st. There is no need to sign up to download the PDF and ePub files.

This lovely page has the full list of available titles:

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You gotta admit “trunk” would be a very on brand name for Mastodon’s default git branch

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Great summary of the two dominant RPG dialog approaches ("every word" / "summary").

I grew up on and <3 the former, but this brings up great points on both sides. Especially around exposition and not having to do the old amnesiac/foreigner workaround.

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Hey instead of the winter games sales, could Steam & co sell us some time to play the ones we own already?

I'd pay money for that.

Huh, someone put my blog post on Hacker News and it hit the frontpage.

I don't collect metrics and the webserver logs rotate fast (less than a day, got to investigate journald), but it got at least 10k GET requests.

No Hug o' Death, the server chugged along nicely \o/.

I did no optimisations, no CDN, serving everything locally, uncompressed images even (not in that post tho!).

But it's a static site, obviously.

Shoulda put on a "buy muh game plz" ad and rake in the millions tho

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json, aka wasting up to 30% of your bandwidth on double quotes for object keys

Put up my thoughts on the Disco Elysium game:

It's everything I hoped for, but didn't even dare to dream. Because no one makes games like this any more.

The Paleblood Hunt by Redgrave as an excellent analysis of the Bloodborne lore:

107 pages, incomprehensible to those who didn't play it and massive spoilers for the players who didn't finish.

But Oh My God it is amazing. I've missed a ton of connections on my first play through and this puts everything nicely together.

And the last section dedicated to the final-final ending blew my mind completely.

Play the game, then read The Paleblood Hunt.

One of the underrated benefits on working with CoreOS:

To do the initial configuration (think cloud-init) it uses a tool called Ignition.

Which means every time a server doesn't boot I'm like:

"♪ Check Ignition and may God's love be with you♫"

Yep, this is another Bowie toot.

Cool video on talking your way out of combat in games:

Agreed with the broader point, but as someone who really dislikes combat in pretty much any game*, the skipping it IS the better gameplay option. Lets you go back to the actual game you want to play.

* Dark Souls and Bloodborne's relentless defiance to this remains a mystery. Maybe the combat in literally every other game is just crap and DS/BB's one is the only one that's any good?

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This Mastodon instance is for people interested in technology. Discussions aren't limited to technology, because tech folks shouldn't be limited to technology either!