I decided to do a crude simulator for the amazing board game Captain Sonar, to try different strategies.

So far the UI layout seems tricky, I haven't decided if it's best to toggle between the Radio Operator's map and the Captains map or simply use different colors for the lines of each submarine.

And really, the UI for the Radio Operator also seems like it will be tricky to make.

I haven't even put much thought into the AI I'll have to build to make the computer interesting to play against... 🙈

Sign in to participate in the conversation
Mastodon for Tech Folks

This Mastodon instance is for people interested in technology. Discussions aren't limited to technology, because tech folks shouldn't be limited to technology either!

We adhere to an adapted version of the TootCat Code of Conduct and follow the Toot Café list of blocked instances. Ash is the admin and is supported by Fuzzface, Brian!, and Daniel Glus as moderators.

Hosting costs are largely covered by our generous supporters on Patreon – thanks for all the help!