Finally got this up on the wall.
This morning, I worked out (well, I played Arms with motion controls 😉), painted my nails for the first time in probably 3 years, cleaned the house, and helped hang some new pictures and posters.
To compare: last weekend I played Final Fantasy XV and that was pretty much it. I feel pretty darn accomplished now. 😎
This is what happens when you don't give the Disney Infinity figure shelves a good dusting in a while. 😵
Talking about the Star Wars pre-Special Editions has "Yub Nub" stuck in my head.
When I was a kid we had a piano book of movie scores that was probably purchased a couple years after Return of the Jedi came out. It had "Yub Nub" with the full lyrics in Ewokese and English. I wonder if I still have that book in my box of sheet music...?
"How Millennials Killed Mayonnaise"
This is weird because I LOVE mayonnaise and am also a millennial. I also know a bunch of other millennials who like mayonnaise. I also know that we're smart enough not to eat mayo-based salad that's been sitting out in the sun, which is the author's whole basis for the argument that we killed mayo. 🤣
Weather apps should have a "Florida summer" mode that sends you an alert when it's *not* raining.
Boss: we need a new user management system! Me:
😬 😬 😬
An 11-year-old changed election results on a replica Florida state website in under 10 minutes
RUMOR: Wreck-It Ralph Attraction Will Replace Stitch’s Great Escape at the Magic Kingdom
PLEASE! 😍 I feel like I was one of the few who really liked Stitch's Great Escape, but I love Wreck-It Ralph even more!
@Kimitri Mostly issues related to running a three.js scene on a low-powered system. Shadows look like garbage, textures are off, antialiasing makes every object vibrate a tiny bit. Of course it would look better rendered with a high-end graphics card, but that's not how I roll.
Turning shadows off makes it look way better, but I'm really attached to how the shadows look in my Blender render. 😕
Made a little isometric scene in Blender and exported it with the gltf exporter. Imported it into three.js with the gltf importer. It was easy to make it work, but impossible to make it look good. 😩