Combining reactive programming with a data-modeling language and an entity-component-system seems useful... but how to implement it?

@longor I'm super curious about more of your thoughts. I've been wanting to build a powerful open source block voxel game engine (.. that's a handful!) and ECS has been on my mind for years now.

Also, which language(s) are you using? Your other toot had a picture with one I don't recognize.


@copygirl *forgets mastodon existed, for a week*...

Well... having researched bloxel engines for nearly a decade as a hobby, I recently began sharing the resulting ideas&concepts, and apparently people like 'em!

Yes, ECS can be quite useful for bloxels... if done right.

The 'language' in that picture is a declarative data definition format, based on LISP and JSON:

(The linked repository is a universal bloxel engine, written in rust... it's a extremely slow work-in-progress)

· · Web · 0 · 0 · 1
Sign in to participate in the conversation
Mastodon for Tech Folks

This Mastodon instance is for people interested in technology. Discussions aren't limited to technology, because tech folks shouldn't be limited to technology either!