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Idea: A image-editor with a git-like history, UE4-like blueprints as layers, built-in scripting, dockable viewports, infinite canvas (zoom&pan), raster- & vector-graphics capable... and all of that completely hardware accellerated!

Subimages and annotations that can be exported as, say, JSON... then it could even be used as a simple 2D map editor.

Another thing I miss in image editors: Free Guidelines. Not just a plain old quadratic/isometric grid, but arbitrary patterns of lines that can be put above/below image-layers. Useful for perspective drawing.

@longor There is a dedicated "perspective tool" for that in many programs.

The ability to freely translate, rotate, scale and skew the canvas one is drawing on would also be handy now and then...

@longor Don't get me wrong, that's not the only ones that have it, they are just free and open source. A lot of dedicated drawing programs, such as Manga Studio and so on have that.

@deshipu That's great and all, but I happen to need and/or want a combination of the listed features, I can't seem to find anywere... it just doesn't exist yet.

@longor Yeah, it's hard to find ready programs with specific features that you just invented, but it's good to give the existing tools a try, because they often have an even better solution for the problem you were trying to fix with your features.

@longor For example, MyPaint doesn't have guides at all, you just create a layer on the top, draw whatever lines you need there, and later just hide it.

@deshipu Imagining new (maybe even better) ways to work with and make content is just what I do (privately) as developer. I'll go and give MyPaint and Krita a try, they might just solve some of my troubles! :)

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