Here's a preview of what I've been working on over the past several months. Still nowhere near finished, but we're getting there. It is (going to be) a real-time graph-based video compositor for broadcasting and creative coding. What you can see in the preview is the UI rendering of basic nodes and graph validation errors highlighted in red, with some debug information below.
Visualisation of GPU memory allocation. Source: http://asawicki.info/news_1682_human-friendly_classification_of_vulkan_resources.html
The nVidia 20-series graphics cards have just been announced.
From what I can see, they managed to improve data throughput (by 75%) and memory access speed (by about 30%). The clock speed is the same.
If they have added an additional HW chip for RTX (ray tracing), I think the price is very interesting.
#graphics #gamedev #gaming
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