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"Bunnyhopping" from a programmer's perspective.

Adrian Biagioli explains why and how this technique works.

In short, it's a quirk inherited from Quake Engine, which many games are based on. Both priopietary, like Valve titles Half-Life and Counter-Strike, as well as many others after Quake was open-sourced.

adrianb.io/2015/02/14/bunnyhop

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