Latest project coming along. Got the executable loading, did some runtime patching to get the game working, got CGA graphics working, and yesterday managed to get initial keyboard support!
next step would be to keep track of loaded assets so I can load/render the higher resolution versions instead
One problem of doing any #retrocomputing is I get used to bytes and kilobytes again, and then when I see modern junk need megabytes or gigabytes, I flip my shit and scream "what the fuck do you need 325,000 Atari 800s for just to draw a screen?!"
“For security reasons, we try to change our Prime Minister every six months, and to never use the same Prime Minister on multiple websites.” https://mango.pdf.zone/finding-former-australian-prime-minister-tony-abbotts-passport-number-on-instagram
I have spent all day working doin IOS development on a mac and I just feel drained by the experience.
The kind of drained I usually feel after a day of battling with Windows.
Funny how things change, a few years back I did everything on a mac. Then I swapped to Linux and now going back to a mac feels bad.
Xcode does no favours to this.
So many people saying they're switching from Firefox. Won't this only make the problem worse?
If you're switching to Brave or qutebrowser or UnGoogled Chromium or something, you're only strengthening Google's monopoly. If you're switching to a Webkit-based browser like Epiphany, you're shifting the monopoly towards Safari, whose parent company doesn't consider the Web a priority.
That Mozilla has bad management doesn't change the fact that Firefox is the most viable option for the open web.
Using swift for this was a good idea.
Reverse engineering, emulation, retro computing etc.
Currently working on emulator backed remakes of obscure DOS games.
This Mastodon instance is for people interested in technology. Discussions aren't limited to technology, because tech folks shouldn't be limited to technology either!