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Jon Valdés @jon_valdes@mastodon.technology

A web developer telling me his webapp is slow because it has to deal with a lot of data: 7MB

My blood boils

I just learned that the '#' symbol can also be called 'octothorpe', and I love it.

I hereby declare hashtags will be octothorpetags from now on.
Get on with the program, people!

Jon Valdés boosted
Jon Valdés boosted

git checkout -
switches to the previous branch, somehow. I tried it because it looked like it might work, and it did. Can't find it in the docs lol

Science/religion (alcohol mention) Show more

At work, everything is named after cold things. The engine is called Frostbite, and we have tools with names like Avalanche, Blizzard, Frosting, Icepick...

A few months ago I created a service that acts as a broker between several computers, and I named it... >> Icebroker <<

This pun is what I'm most proud of in my entire career.

Jon Valdés boosted

"Using Rust For Game Development" by Catherine West is amazing (and much relevant outside of Rust too) youtube.com/watch?v=aKLntZcp27

Just realized something obvious in retrospect: the more a recording sounds like pure noise, the worse job audio compression will do on it.

If you have soft melodic stuff, MP3 is fine. But for something that's almost pure noise (like some darkwave bands), the difference between MP3 and FLAC can be very noticeable.

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if you're having trouble visualizing the recursive centaur i've made this helpful reference

Jon Valdés boosted

Woodworking, arduino Show more

Woodworking, kid's toy Show more

Well, DICE just bought noise-cancelling headphones for every single employee in the building.

Good stuff!

Just so you know, "git -amend" doesn't amend anything.

It gets parsed as: git -a -m 'end'

That is, it commits all modified files with a message that just says "end"

I suffer so you don't have to 🤦‍♂️

Politics, Europe, Spain, Sweden Show more

Jon Valdés boosted

Hey and fediverse!

I'm Jon Valdés, and I've been working as a graphics programmer at the Frostbite "Image Quality" group for the last 2.5 years.

Somehow, I've always managed to work a lot on game tech, and only very little on the games themselves, but this means good chunks of my code have now permeated to almost all Frostbite games in production!

Instead of having an "I worked on that" moment every 2-5 years, I have "my code's in there" ones several times a year 😊

Latest woodworking project: a "sensory table" for the kid (to play with water, sand, etc), with a lid that turns it into a normal table.

We still have plans for adding some painted details, but it's now 90% done 😊

Jon Valdés boosted

"Architects look at thousands of buildings during their training, and study critiques of those buildings written by masters. In contrast, most software developers only ever get to know a handful of large programs well—usually programs they wrote themselves—and never study the great programs of history. As a result, they repeat one another's mistakes rather than building on one another's successes. "

#opensource

aosabook.org/en/index.html