I'm playing "Disco Elysium", a RPG/visual novel set in unique world.
In this game (with proper skills) main character can spend hours and hours takling to themselves/objects around them. Most of the interactions with the world is done via talking interface (like best parts of Planescape: Torment).
So far no fights (but there will be struggle, i predict).
Appeal Court rejected Gazeta Polska's complaint on legal decision to stop spreading the "LGBT-free zone" stickers.
"The court notes analogies here, drawing attention to the similarity of the slogans to Nazi German plaques with the inscriptions "Jews and dogs are prohibited from entering" or "Jews enter at their own risk".
+ I'm old enough to remember the Web of the 1990s/ 2000s.
It was a maze. You followed hypertext links, stumbled into forums and early troll-caves, used Slashdot and GoTo, experimented with LiveJournal and Blogger.
It wasn't safe, it was filled with weirdness, appealed heavily to geeks and loners. Being on the web in that era was a serious trip.
But it wasn't corporate. It wasn't the tool of major governments, yet. It was defiantly decentralised, and when you were online...
... you felt free.
#2228 "Machine Learning Captcha"
More likely: Click on all the pictures of people who appear disloyal to [name of company or government]
I'm listening to podcasts from RPG gaming session.
And they just did introduced gender theory in-game, which was awesome.
Podcasts are in Polish, here: https://www.podsluchane.pl/napodsluchu/ .
Outer worlds difficulity
For me the game was rather easy.
They did introduce "supernova" difficulty that:
1. Allows you to save on your home-base (ship) only;
2. Forces character to sleep, eat, and drink regularly (you can sleep only in the base);
3. Makes most of statuses permanent until sleep (so you need to go back);
4. Makes companion deaths permanent;
Exploring long bases/dungeons is fun and exciting that way.
I never liked "iron-man" modes in games, but this is great.
Outer Worlds setting spoilers
Corporate slogans and generic bullshit is one layer of anti-corporate/capitalistic message of the game.
There is other layer, where in many cases you visit desolate facilities overrun by monsters/rogue robots, and find an e-mail in some computer that says: "Who did order moving >this big monster< to our central holding facility, it is not structurally sound enough to provide safety".
Outer Worlds minor spoilers
I love corporate slogans:
"It's not a *best* choice it's spacer's choice!" or "Most cost-effective solution to any threat".
Also puns in item descriptions are great description on sniper rifle: "Motto of this rifle was supposed to be: >>Sniper's choice<<, but after long court battle with a company that could not be named the idea was dropped".
Corporate bullshit at it's finest.
I bought "Outer Worlds" a first person rpg-ish game set in far future in ruthlessly capitalistic setting (think of company towns).
Reminds me of (System|Bio)Shock games. It also has some political message which is good.
Literally first NPC you meet uses corporate slogan when talking to you.
I loved it! And if you are into games with includes a lot of shooting (including humans) I recommend it.
One man developement team from Poland. Mostly I do python stuff.
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