Jokes aside i like c#, i think its pretty solid for gamedev at least

@trickster yea

Plan is to practice godot when i got time and energy in a gamejam or somethin

But unity is my main bread and butter, for now at least

@huntra i hit my head on some weirdo anti-aliasing bug when you rotate a 2d surface, i have trust in godot, but for now whatever project i'm doing is gonna base itself more on a framework than on an engine

@huntra horses for courses, of course; it just so happens i'm exploring FNA which is also C#

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