FediJam III: The Network Was Hungry will start Sunday 18:00 and go for the whole week until next Sunday 23:59 UTC!
This is a response to requests to have fedijams longer, we are trying out new format.
Hopefully, the week will also allow for really cool (and maybe federated? *wink*) games to be developed.
Theme proposal thread:
Probably the most interesting part of it is that the field of water density is calculated on GPU, and it does it by just blurring water particles rendered to a separate viewport. On GLES2, yes.
And then particles use the field to calculate where to move.
I wish all participants good luck and remind that you can post your progress with #fedijam tag to be boosted.
(see the thread for the jam link)
One can also propose teamups by tagging #fedijam, i will boost them.
The second Fediverse Jam (now FediJam), named The Handshake in October, now can be joined.
It will start at Friday 18:00 UTC and will go on until the Sunday midnight (i did not like working through Sunday night).
Propose a theme there or via reply to https://mastodon.technology/@houkimenator/107050917833297250
Hope to jam with you.
@hbenjamin and the other participant, if you are bit too late, i can generate a late submission link for you.
Thx for coming to this first test run!
One more note about Itch jams.
If there are no participants (authors do not count), they are not displayed on the timeline and are not even searchable.
So, initial participants are all resposibility of the hoster.
For #FediverseJam at this stage this does not change much since our target audience is right here on the #fediverse, it was meant to be external to Itch, and only the second goal is to bring more peope to Fedi.
Btw, for some reason Itch does not allow to change header colors for jams using interface (it allows this for game pages, but not jams).
And <font> tag is not working as for html5.
But via trial and error i found a good way to do this:
However, itch text editor sometimes overrides it when editing in non-html mode.
Chaotic OSHW/FOSS dev/artist
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