Yesterday's painting fantasy is today's prototype.

* SPACE - check
* SHIP - check
* MOVING INSIDE SHIP - check
* MOVING INSIDE A MOVING SHIP AND GAZING OUT OF WINDOWS- check

5-minute sketch to help fight bad mood.

Funny enough that style when i am using krita is very different from my usual pencil drawings.

It is also quite a boring and generic style. Guess i need to use krita more for it to start to be interesting.
Took me 6+ years for pen and pencil to become sort of evolved though.

Nothing special.
Just a printer chewing through some Prusa-slicer generated GCode and printing 3 calibration balls.
In Godot.

("printing" itself is done with builtin CSG facilities, however some meshes don't play nice with godot)

You can look at the code at notabug.org/Houkime/godot-3d-p

(though repo is a bit messy)

(retooting because quality was awful, sorry)

Little ship is looking quite gorgeous.
Though idk exactly where it is going for now.

All of my childhood i played X series of spacesims but now I think that the concept can be redesigned, rethought and shrunk.
And made FOSS of course.
Toying with it for now like with everything else.

(Skybox is from NASA:
jpl.nasa.gov/spaceimages/detai)

Probably more realistic now.
Though it is kind of very primitive.

Trying to make a new abstract physics game.

Tons of obstacles are seen ahead, but maybe sth small and deliberately primitive will actually work. ^_^

Godot Wild Jam results for Nights With Junk.
20 works total, #7.

This elucidated that my games have problems with player communication.
Theme score says that players weren't even able to understand that they are on the island of junk floating atop of the water (theme was "floating islands").

I fully used that fact in my mech also, however comms to player were faulty as it seems ^_^

Mech wasn't fully transmitted either. Resulted in a lot of "confused" comments and low "fun" score.

Now with sounds!
Aside from main theme all of them are body sounds (i am getting semi-professional at it instead of learning synths ^_^ ).

Main theme is Island of the Little Branches by Lobo Loco (CC-BY-NC-SA 3).
You can fetch it at open.audio/library/tracks/2566

BEHOLD, FOR I NOW HAVE AN ULTIMATE GLES2-COMPATIBLE BLUR SHADER.

GLES2 compatibility means that i can actually use in web version of the game without the risk of large problems.

It comes with a performance cost though (9 pseudorandom samples).

final operation (rolling and shifting a layer below).
though it feels redundant and a bit OP.

Will probably disable it.
Ok, tomorrow are progression system, flavor text and whatnot.

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