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About the thing i made.
This is a naive physical simulation where I drew a potential with a depression to simulate clinginess.

Probably the most interesting part of it is that the field of water density is calculated on GPU, and it does it by just blurring water particles rendered to a separate viewport. On GLES2, yes.
And then particles use the field to calculate where to move.

houkime.itch.io/temple-of-myst
notabug.org/Houkime/watertempl

@OddHouseGames Well, kind of abysmal, but could be worse. Not for mobile probably.

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