whoops, it seems like i put in the wrong #titan temp.
Lower temp (93.7 K) makes it only easier to make this kind of floating colonies.
It adds much more buoyancy than it adds insulation needs!
for the same or lower people counts, mass alowance per human can be now 1.5 tons+ with a large core hydrogen bubble and in the range of 200 with just humans.
Now we place a hydrogen-filled bubble (vacuole) in the center of our colony, so that hydrogen is kept warm by humans.
Hydrogen is ISRU-obtainable on #titan
We also equalize outside and inner pressure so everything is around 1.5 bar (humans can live like that).
Makes less stress on the structure.
This yields more realistic (700kg+) mass allowances per human if vacuole ratio is 0.8+, while keeping "tens of k" humans required
I call it... THE ANDROSPHERE
Another strange calculation of mine.
How big should be an airborne colony on titan to get sufficient heating just with warm humans themselves?
Apparently not stupidly big.
a few tens k of humans?
But it won't passively float unless people and tech are very thin.
However, on titan, maintaining altitude actively might not be an issue.
This will also allow for smaller size.
After months of stalling, Google finally revealed how much personal data they collect in Chrome and the Google app. No wonder they wanted to hide it.
Spying on users has nothing to do with building a great web browser or search engine. We would know (our app is both in one).
Original tweet : https://twitter.com/DuckDuckGo/status/1371509053613084679
troubleshooting partial success
Related to previous, my main pc screen is not suited for a 16:9 screen capture, so I was trying to up #audio quality on the #laptop (which at least has the needed aspect ratio) with the help of external #mic.
Laptop has a combined headset+mic jack.
Just plugging a lonely mic doesn't work out of the box on #linux.
I managed to work this out via hdajackretask (part of alsa-tools). But the audio was very noisy. internal better.
So, maybe a postedited voiceover...
In an attempt to break from the curse of #gamedesign complexity, I watched a bit of [semi] modern RPGs and JRPGs.
And what i noticed is... these things are complex. Actually, they are terribly complex, and the count of different UIs and screens for the player can be in tens.
What is different though from more experimental works is they are well established genres grown with time.
Their elements, even bloated, are very familiar to the player community, and that makes complexity passable.
hmmm... will be interesting to try that out, although my dev streams at twitch and youtube back when i used them were not exactly popular.
Seeing stuff about beagleV #RiscV singleboard, but can't really understand its status.
Seems like pre-production looking for preorders and funding.
Cool if BB and partners can really make it in $100 range, considering HiFive Unmatched is in $600 which cannot fully qualify as
Any Visual Novel fans around?
I'm working on a Cyberpunk #visualnovel (very nsfw - there will be explicit scenes) and would appreciate having some followers / beta testers for quality assessment.
Despite this, #scifi lore mood is very optimistic and lighthearted.
With careful approach and network wisdom, one can live safer than it is currently possible.
For example, one can't now be safe from one's state, and in #TechnoAnarchy setup, one can keep safe from any state in the Sol.
Or the entire humanity really.
That's why Earth surface is no longer suited for life, and physical communites in space tend to be small and careful about their data.
Technoanarchy, or a technologically-induced anarchy, is a situation where a wide access to open source tech makes enforcing laws impossible at large scale.
In my lore, the core Open Source (OS) technology that induced it is OS spaceships.
A ship with medical and ISRU capabilities gives its owner an autonomy from the larger community.
This makes freedom of association real.
Chaotic OSHW/FOSS dev/artist
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