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I'm about to have a short look into #libgdx. Has anybody here done that before?

libgdx.badlogicgames.com/

#gamedev

gracefulcode @gracefulcode

@winniehell I've been structuring my apps as libraries and unit testing the libraries independently. I don't know of a reason why you couldn't unit test your non-graphical portions of your game under libgdx though...

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