The best breath sensor I've built is still the original LDR-based one, with a difference between "not blowing" and "blowing hard" of 77 counts.
I could tell that its response was slow, though. So now I've measured it!
Going from LED off to on, the response time is 30ms. From on to off it's 100ms. Luckily that's the ok way round, and normally it won't be varying by so much.
I'd like it to be faster but it's probably an ok solution for now.
Time for a slightly more scientific test of the TCRT5000 based solution. This is the reflective IR sensor with an IR LED and phototransistor.
So far it looks like I can make this good enough by correctly setting the distance between balloon and sensor, and the LED brightness.
I might also test the effect of changing the (current limiting?) resistor next to the transistor, because I've never really got my head round transistors.
It looks like I found the sweet spot for this sensor. With this setup it's 14-16mm from the membrane. My measurement of the distance is bad so I'll still need some adjustability.
I found it was best to set the current-limiting resistor for the LED so that the "non-blowing" voltage was about 4V - maximising the sensitivity.
Not sure why the distances needed in the datasheet are shorter than mine - they're using a mirror to reflect the beam so I'd expect it to be longer.
The electro-sax now has transposing! You press a key combination to activate transpose mode, and then play the key you want to transpose to. So if I want to play alto sax music in the right key, I play Eb and then press the octave key to lock it in. It seems to work well!
It needs a few octave keys so it can play in the correct octave, but that's fine for now - an octave off is still better than attempting to tranpose in my head.
Look mum, I did a science!
This is using the new sensor distance tester. It made it so much easier to do this experiment properly.
It looks like my previous conclusion was about right - 13-15mm between sensor base and membrane is about the right distance.
The good news is that with that distance, I get a range of ~270 ADC counts between "not blowing" and "blowing as hard as possible". That's great - it can easily be mapped into MIDI's 127 breath velocity values.
I tried switching back to Pulseaudio (from Pipewire) to see if that would reduce the MIDI/audio latency I'm seeing with the electro-sax. Haven't measured it yet but it doesn't seem like it made much of a difference.
Hopefully that's an indication that it's not on the (complicated) audio side and instead on the (slightly simpler) MIDI side. Better not be something fucky with USB.
Just to compare audio latency, I'm trying out a live USB of Ubuntu Studio. It looks like without doing anything, that cuts my latency from 150ms to 93ms. And changing my headphones to my front panel output instead of my USB DAC cuts it further to 24ms.
That's still not amazing, but it's a world of difference from being unable to play properly.
Some more progress on the updated breath sensor. It's still quite bulky, but at least with the longer mouthpiece I won't be bumping my nose into it!
Will try this for a while before deciding whether it needs a fake reed - the positioning of the air inlet might be enough to make it feel close enough to a real sax.
There's something weird going on with the new sensor - when blowing gently the reading from the sensor actually goes down!
Here's a graph of the readings as I gradually increase from not blowing to full speed. It dips down at the start. That's not good!
I'm guessing it's because I added a slight "bypass" between inlet and outlet, and the flowing air has a lower pressure that actually pulls the balloon towards it.
I spent a bunch of today trying out different combinations of software and hardware to figure out the best latency I can get.
I'm really not sure how to present the info so here's a table. It looks like I can get latency as low on Arch as I can on Ubuntu Studio (without tweaking Jack). The lowest latency synth is Yoshimi, but Qsynth is good. Pulseaudio seems to be lower latency than Pipewire.
I suspect a good chunk of the remaining latency could be on the Arduino side, so I'll have to measure that next.
New electro-sax breath sensor is attached. It looks pretty good but unfortunately it's kinda bad :(
It has the thing where if you start blowing suddenly the note is really quiet. I'm really not sure why. Got to figure out the actual cause.
The feel of the mouthpiece is good, but I need to be able to twist it to an angle for it to feel right. Aligned with the sax means I need to twist my head.
Maybe this is the cause - the response is really non-linear. It jumps very slightly above the 0 point, then sits level as I keep blowing more, then suddenly jumps up before increasing linearly.
The other graph is me playing a piece - it looks alright to be honest, so maybe it's not the non-linearity, it's something in my program?
A bit more playing around with touch sensing on the Teensy. It's a little stripboard keyboard which can only play a C arpeggio! It only uses one touch sensing pin along with a 4067 analog multiplexer to get 16 touch inputs.
That's enough for all the keys currently on the electro-sax, plus two more octave keys and... I dunno, two more to do something.
It didn't take long to build a touch-sensitive version of the electro-sax! This is definitely nicer to build than soldering a key matrix with diodes, but the analog sensors aren't quite as nice to deal with on the code side.
The key thing is that it works! I'm not actually sure whether I prefer the buttons or the capacitive sensors. I need to tweak the sensor calibration a bit before I'll be able to tell.
I'm not convinced by the touch buttons on the electro-sax, and I had a few microswitches laying around, so what about using those for the keys?
I 3D printed some little button assemblies and a frame to hold 4 of them in place. I didn't try a print-in-place pivot on the buttons - instead there's a hole to insert a small bit of filament.
The action of the switches is quite smooth, and maybe low enough pressure to be usable. It's worth a try.
Recompiling FreeCAD got it working again. Here's a cross-section of the button holder design. The pink and green parts are printed in one go, the grey part is the microswitch.
There are a few issues with this design. It's a little scratchy where the layer lines of the two parts rub together, and it varies from print to print.
The microswitch is mounted to stripboard glued to the bottom, which is not great because the glue is all that stops it falling off. Ideally it would be held by some plastic.
It was hard to tell from small test sections whether the microswitch-based buttons actually felt good for the electro-sax. So I put together another cardboard prototype!
The verdict: Once they're mounted on an echoey box, these keys are way too clicky. Like distractingly clicky. It's also not nice having the activation at the start of the stroke. On a real sax it's mostly at the end.
Also black was not a good filament colour choice for parts I actually want to take photos of.
I'm not gonna wire these keys up into a proper matrix to try them out. They already feel worse than the touch buttons or original Gateron switches.
I liked the convenience of wiring the touch buttons - just a single wire to each key, and I could have up to 16 wired to the multiplexer. No need for a matrix or diodes.
I think it would be good to try hybrid buttons - moving mechanism but capacitively sensed. It sounds like it'd have the nice feel of proper keys but the ease of wiring for cap sense.
First attempt at a hybrid button for the electro-sax: It feels pretty nice! It'll be closer to a real sax in that the activation is at the end, when the valve finally closes.
This is a mod of the microswitch design to add nice surfaces for copper tape. The Teensy capacitively senses on the bottom part, and your finger makes contact with the top part.
It can actually sense whether you're touching as well as whether you've pressed, which might be handy!
I improved the hybrid button design a little. The return stop now doesn't push into the case, which should remove the rubbing against layer lines that I was feeling.
It's also got a longer travel, which should be closer to a real sax (that may or may not be a good thing).
Time to print it and find out what's wrong with it!
The new button design works just as well! The feel is definitely better, although I still need to make some adjustments as my tolerances were too loose.
I might also tweak it so that it's angled slightly upward by default instead of being flat. The 6mm travel is maaaybe a little more than is needed to feel right, too. I might bring it down to 5mm just to reduce the height.
@gbrnt yeah I need to follow more tutorials. It's just not something I can dedicate a lot of time. And I got severely spoiled by Fusion 360.
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