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With recent discussion about Google's change to force Chrome sign-in with Google sign-in, it reminded me about my frustration that we don't have a popular consumer technology company focused around respecting consumers as human beings and not cash cows. So far, seems to be one of the few aiming in this direction. I can only hope one of these companies can do well enough to become an example to other's business because it's hard to see any way to convince the current dominant businesses to change.

I'm glad I'm not the only one who has been frustrated some current software development practices.
tonsky.me/blog/disenchantment/

keeps on surprising me with what interesting things they come up with for the Labo series. A great way to encourage creative and hands-on games.

youtube.com/watch?v=MJgQWOlbLn

Had a lot of fun with Yoku's Island Express recently. A combo of pinball and metroidvania game.
villa-gorilla.com/

My copy of Root just came today. Pretty excited to try it out before Gencon.

Found myself wanting my Solus gaming box to log in right to Steam big picture mode, so I packaged it up myself.

gist.github.com/eyecreate/75b9

Found this esoteric language rather fun to read about. It makes not too bad lyrics out of simple programs.
github.com/dylanbeattie/rockst

Found this interesting article trying to explain some ideas behind how different cultures' parenting can change how kids grow up handling tasks and managing attention.
npr.org/sections/goatsandsoda/

I got a chance to play Crash Bandicoot today with the new remasters. Last time I tried the game was over a decade ago. I totally forgot how difficult and linear they were. Not sure I have the stamina to finish all three games.

After fighting with a cheap monitor with bad EDID for years, I finally put money down on a more reputable one. It's a relief to not have to craft my own xorg.conf files anymore for my screen to work.

Finally got to play Aeon's End War Eternal. I'll need to play it more to get more thoughts, but it doesn't beat out Sentinels of the Multiverse or Dominion/Star Realms, despite pulling ideas from both. Was still fun, though.

Really liked how much interaction these components had in this game.
Empyreal: Spells & Steam - A Fantasy Railway-Building Game, via @Kickstarter kickstarter.com/projects/level

Neat game on kickstarter taking to the monster catching genre, but with a different twist on interacting and changing your monsters you collect.(breed them or apply potions to change the ecology)
kickstarter.com/projects/23660

It's easy to see what we have now and forget that English characters have an interesting history to them.
usefulcharts.com/blogs/charts/

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