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I should be angry that the market for homebrew game consoles is getting so crowded, but instead I can't help squeeing seeing this beautiful design.

I also love how they contracted actual game developers to make actual games, instead of counting on the community to make them for free, or including an emulator like most others.

The 400x240 reflective screen looks beautiful, and the whole thing is really well designed. I hope it will be an open platform.

play.date/

@deshipu Having a competition is a good indicator that there is a market to begin with ;)

@deshipu It's a really nice enclosure too! I really do hope that it will be an open platform, if it is not, it will degrade to unusable junk really fast...

@ckeen Apparently they have SDK both in C and in LUA, so that looks promising. Even if it's not open, it's not going to stay closed for long, with all those technically savvy people salivating over it.

@ckeen It's going to have WiFi, Bluetooth and USB, so I suspect ESP32. The display is a reflective SHARP 400x240 display, which is extremely nice — I would pay $150 for the display alone. From the photos I can see that the crank uses a magnetic encoder. There is a speaker and an audio jack. That's all I know.

@ekaitz_zarraga @ckeen I want a mastodon client for it, where you scroll the messages with the crank!

@ekaitz_zarraga @ckeen Fun fact: there was a TTY terminal with a crank. It was used for debugging, and moving the crank by one click would advance the program by one instruction.

@deshipu that sounds like great computing history trivia, do you know what name it had / where I can find some pictures?

@trickster From "The Hacker's Dictionary of Computer Jargon":

At least one real machine actually had a grind crank --- the R1, a research machine built toward the end of the days of the great vacuum tube computers, in 1959. R1 (also known as `The Rice Institute Computer' (TRIC) and later as `The Rice University Computer' (TRUC)) had a single-step/free-run switch for use when debugging programs.

I found some photos of it, but can't see the crank: ricehistorycorner.com/2014/09/

@deshipu @ckeen Why don't we have that now?

What's going on with technology?

What he have instead? mouse wheels?

I WANT MY CRANK BACK.

@deshipu @ekaitz_zarraga @ckeen VHS style jog wheel for debugging when? with both forward and backward movement

@deshipu @ekaitz_zarraga @ckeen that is happening. That is happening for absolute sure as soon as I get my hands on one and the sdk. That is a brilliant idea and it needs to happen.

@ekaitz_zarraga @deshipu I like the case design. PCBs are easy to get, mechanically working and reliable cases aren't

@ckeen @ekaitz_zarraga I'm a big fan of all the designs of Tennage Engineering, really. They tickle my love of modernism.

@deshipu They've said on their twitter that the SDK will be available to everyone

@deshipu (dunno if that's gonna be the same as open, but there's that at least)

@dzuk Yeah, might be "you can write your own code, but you can't put it in our app store" model. Which is still not that bad, as it allows for a homebrew community.

@deshipu the market for open homebrew devices is getting crowded?? I've barely heard of any much less of one's still worth buying/being sold today

@pupy Let me see:

* Arduboy
* Gamebuino
* Pocket Sprite
* Pokitto
* Odroid Go
* M5stack
* Lameboy
* µGame (that's mine)
* PewPew (also mine)
* Adafruit PyBadge
* Adafruit PyGamer
* MakerCode
* 32blit
* MakeCode BrainPad Arcade

Just in the last 3 years, and that's ignoring all the "we put a raspberry pi with a screen and battery in a box" ones.

@QuestForTori

I know of:

* Arduboy
* Gamebuino
* Pocket Sprite
* Pokitto
* Odroid Go
* M5stack
* Lameboy
* µGame (that's mine)
* PewPew (also mine)
* Adafruit PyBadge
* Adafruit PyGamer
* MakerCode
* 32blit
* MakeCode BrainPad Arcade

That's only counting the microcontroller-based ones, not the ones that just run Linux with an emulator on it. There would be another two dozen of those.

@deshipu hmm, okay - I guess I just never considered those as unique devices in their own right since most off them are just Arduinos/Raspberry Pis in a handheld shell

When I think of homebrew handhelds, I think of bespoke stuff like the handhelds that GP2X made

@QuestForTori GP2X is just a linux computer with an emulator, no? Arduboy, Gamebuino, Pokitto and 32Blit have their own games being written for them.

@deshipu yeah, but the Arduino is already a consumer-ready device. It already has a consumer function and these units are just buying some and repurposing it.

To me, it sounds the same as buying an off-the-shelf PC, installing SteamOS, and saying you've made a brand new game console.

@QuestForTori I think you are greatly underestimating how much it takes to make something like that.

I can talk from my own experience with the µGame — I still remember when I got the first sprite to animate, not being sure if it will ever be fast enough to actually make a game with this.

@QuestForTori In fact programming those devices feels a lot like programming the first microcomputers — you have absolute control, but the hardware is so weak, that you have to use a lot of tricks to get it working.

I didn't list any Linux or Android "consoles" precisely because of what you are saying — that's just a computer in a fancy case.

@deshipu I used Coda for the Mac. Nice company. This looks fun and refreshing.

@deshipu The only thing I'm angry about is how hard it's going to be for me to afford a Playdate in this economy! I love the design of it so much!

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