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Got my Vulkan and ImGUI rendering library working on OSX today!

Sadly, Metal (and MoltenVK) doesn’t support geometry shaders, so I had to find a workaround for my molecule renderer.

Thanks again to LWJGL for making such great bindings for Vulkan!

Leap day isn't real, don't listen to the propaganda

It's March 0th

Super interesting (and long!) article on performance in Vulkan rendering engines, written by Arseny Kapoulkine, a video game industry veteran.

Good morning to every web team that doesn't aggressively push mobile web visitors into their app

And Kludge is open-source too. Here's the link to the GitHub if you're into that sort of thing.

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:newl: Kludge :newr: , my /ImGUI library for /JVM officially supports windows now! :yes: 🎉 🍻

I’ve been trying for hours to fix a bug in my Vulkan app.

When my fragment shader writes to a R32G32_SINT color attachment, the bits I can read out aren’t the bits I wrote in. But only on Windows, not Linux. The drivers says it supports this format, usage, layout, and tiling though.

Turns out, HP stopped updating the drivers about two years ago. So I installed the new Intel graphics drivers and the problem went away!!

It really was a bug in the graphics drivers! You don’t see that very often.

We have ourselves a winner in the 2nd Programming Language World Championships! #plwc2020

Congratulations to Python, which was able to defend its title in a narrow 55 - 45 victory over C.

Third place goes to Rust with a convincing 68 - 32 against Lua.

Thank you to everyone who participated in the polls! See you next year for the third edition!

Fun thing about working with relatively new programming languages, like Kotlin:

Sometimes you really do see compiler crashes.

Luckily, I was just using an older EAP version, and updating to a newer version fixed the problem!

It's like my entire life prepared me for this... 🤔

Opinions on developer productivity, by the venerable Cliffski:

“The best code, is the combination of three things:

Simplicity, Performance, Readability.

A lot of really, really good code looks fairly boring, because boring is often simple, fast and readable.”

Do you already now “I have read and agree to the Terms” is the biggest lie on the web. We [terms of service: didn't read] aim to fix that.

The GUI and 3D rendering is all based on the Kludge library (BSD license!).

Everything is written in and integrates for the rendering and for the GUI.

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Here's some more progress on my Molecular editor/viewer thingy for work. I'm working on a tool to focus on and highlight only certain parts of the molecule.

Here you can see a Phenylalanine residue up close and personal!

An intro to GPGPU programming in Java by Dmitry Aleksandrov:

It mostly focuses on OpenCL, but mentions the very interesting Aparapi project, which translates JVM bytecode to GPU kernels automatically. I can’t imagine that translation would result in very optimized kernels, but it could be a quick and easy way to get started with GPGPU in pure Java.

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