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I’ve been trying for hours to fix a bug in my Vulkan app.

When my fragment shader writes to a R32G32_SINT color attachment, the bits I can read out aren’t the bits I wrote in. But only on Windows, not Linux. The drivers says it supports this format, usage, layout, and tiling though.

Turns out, HP stopped updating the drivers about two years ago. So I installed the new Intel graphics drivers and the problem went away!!

It really was a bug in the graphics drivers! You don’t see that very often.

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