My favorite thing is putting a few hours of SceneKit work into a project, showing it to our Android team, and being all like "Yeah just implement it like that" and watching them panic.
"Oh it's just a particle simulation super easy like 10 lines of code!"
@colincornaby #hahabutseriously the difference in work to produce a given output between platforms is huge. I've never seen an Android project come in with fewer hours than it's iOS companion, even if they use a web UI framework.