Hoping this means we finally see a new Deus Ex game sometime in the future https://www.polygon.com/23053137/square-enix-embracer-eidos-crystal-dynamics-tomb-raider
I really don't like how Parallels is constantly trying to fill your Windows or macOS installs with more bloat, or is throwing up dialogs trying to sell you more bloat. I paid for this software. Stop spamming me with ads.
I'm running Windows 11 via Parallels on my MacBook Pro and it feels like some weird forbidden thing every time I do it. (Maybe because the EULA technically forbids it.) Would love to have official support and VMWare Fusion back. Maybe even Boot Camp?
I haven't tried running the DX9 diagnostic tools I'm using to port Plasma yet. But that could be a whole "fun" compatibility thing to go down. Myst Online for Windows runs fine though. (My Metal port runs better!)
Okay quite a few are interested, so I posted random thoughts here: https://gist.github.com/BigZaphod/6a2e3f1a11a1b337d8fbcec9ae0d9669
I didn't want to spend the time to turn it all into a "proper" blog post as I'm not exactly making any strong arguments, really. This is just more like a list of observations and a few stray thoughts about ideas that I'm sure aren't unique or new. 🙂
On the topic of #Twitter and #socialmedia, this is an excellent piece dissecting Musk's dangerous and misguided "free speech" claims: https://techcrunch.com/2022/04/26/elon-you-have-no-idea-what-the-hell-youre-talking-about/
For reference: I started in a place where my desktop Radeon 5700 was consistently beating my M1 Max MacBook Pro. Now, after careful optimization, I have M1 Max running almost twice as fast. I'm optimizing shaders and setting up some memoryless textures, but otherwise not going deep into tile memory mechanics. Not bad!
I worry a bit if the Mac has to rely more on stuff like WINE in the future. Apple Silicon is a really different kind of GPU - and translating software meant for traditional discrete GPUs may not always offer the best performance. Also who knows what the future of Rosetta is.
I'm actually starting to be really impressed by the performance of M1 Max, but it took a while to get the Metal port of Myst Online/Plasma to that point. Apple Silicon has tile memory, but no VRAM, and bandwidth to main memory is limited. Tons of work on tweaking shaders to reduce accidental bandwidth usage was required. Time consuming process, which I'm not sure a lot of devs would go through. It's not necessarily incompatible with also supporting discrete GPUs though.
iOS, Mac. Graphics, signal processing, computer vision. Toots not on behalf of my employer. Can't always talk about what I'm working on.
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