🎊 Out now: Harmonica v0.2.0 which adds support for physics-based particles. Now you can add particles to your TUIs, terminal-based games, or even Ebiten and Pixel projects!
🤗 Special thanks to
Maas Lalani, Harmonica co-maintainer, for the contribution.
https://github.com/charmbracelet/harmonica/releases/tag/v0.2.0
@Blort 😂 so basically you can use the TUI (which may or may not have crazy special effects) or you can just straight up call the command. For instance you can `glow stash README.md` to stash something, not using the TUI. Makes things more scriptable. the `charm` tool has a lot of that going on with `charm kv` and `charm fs`.
@charm
"we also like to support classic composibility so try to support direct invocation of functionality via subcommands"
Imma nod slowly and wisely and pretend that I understood every part of that.