Ughh I updated to Xcode 11.1 GM and deleted the old one, and now the macOS release builds are failing to launch with some cryptic errors.
Ok so I found the issue. I'm using a build script to inject the current bundle version into the receipt validation code using a preprocessor macro. Xcode 11 introduced this "MARKETING_VERSION" configuration, and this basically borked my script. The receipt validation was comparing the bundle version from the plist against the literal string "$MARKETING_VERSION" so that obviously wasn't working.
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