Dug out my iPod Touch 5th-gen to double-check that OGVKit still works on iOS 9. Works, but I have to buffer more frames to smooth out VP9 decode-time spikes at scene boundaries...

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Still pondering how much to directly share code between OGVKit (iOS, C/Obj-C) and ogv.js (web, JS + C/emscripten). Pretty solidly planning to share the demuxer and codec wrapper & support code more since I've been cribbing functions back and forth. But would it be worth doing the player logic in one C implementation with callbacks versus two Obj-C and JS implementations? Decisions, decisions.

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