@ashfurrow "Apple's tools for common development workflows are exceptionally well-polished"
(laughs in xcodebuild)
@ashfurrow " Take the new Xcode extensions API: it's very limited."
Oh at least there's an official Xcode extension API now. For years, you had to reverse-engineer Xcode and swizzle some methods.
But, but, but, create-react-app?
@ashfurrow CI, for one thing, but I'm not even talking about the xcodebuild CLI, I'm talking about the whole Xcode build system, the obscure unmanageable thing with a weird undocumented config format (.xcproj)
Compare this to buildsystems used on other platforms like Meson, Gradle and NPM/Webpack.
@ashfurrow I mean just look at this shit: https://raw.githubusercontent.com/peter-iakovlev/Telegram/public/Telegraph.xcodeproj/project.pbxproj compared to this: https://github.com/DrKLO/Telegram/blob/master/TMessagesProj/build.gradle
@bugaevc it's totally bonkers. JS projects don't even _have_ a project file, they just have the source files and config files for specific tools. Xcode project files are backwards compatible to Xcode 3.2 for crying out loud.
@bugaevc I agree completely, I was being facetious. Apple's response would probably be "just use Xcode." And as for CI, well... Apple cares less about CI than it does about unit testing :\
@ashfurrow OK, but I had to view source rather than put up with your fauxcratic dialogue chat.
Which is one advantage of JS dev, it's like old-timey BASIC where I can hit Break and screw with the code. But that's also terrible.
Lack of dev tools ecosystem outside of Apple, and disagreement with this Swift marketing language, is why I quit (very profitably) sharecropping for them.
@edwardloveall thanks! It’s based on Conway’s Game of Life, and I use a script to download them from a generative art twitter account: https://github.com/ashfurrow/blog/blob/master/Rakefile#L199
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