I've been playing around with a Pico-8, trying to get it to do 3D. It's been going pretty well.

This is about 200 lines of code, and 25% of the Pico's pretend CPU cycles.

(If you've not used it, the Pico-8 is an emulator for a console that never existed. It has a 128x128 resolution, 16 colours, and a strictly limited number of operations per frame to simulate a ~SNES-era CPU.)

Follow

Anyway this whole thing has got medium out-of-hand and now I have forcefields that open on timed switches.

· · Web · 1 · 0 · 2

Plus: half-height walls! They do exactly the same thing as normal walls but you almost can't have a game without them because how else are you supposed to say to the player "look, here's a thing, no you can't have it"?

what is "zero"? what purpose does it serve? mathematicians have speculated but nobody is sure

Sign in to participate in the conversation
Mastodon for Tech Folks

This Mastodon instance is for people interested in technology. Discussions aren't limited to technology, because tech folks shouldn't be limited to technology either!