how to turn any piano track into #ambient soundscape using granulations.
#SuperCollider code: https://git.tmp.si/luka/SuperCollider-Workspace/src/branch/master/2020-11-05.scd (including the sample/track in the subfolder)
recycling an old patch I discovered. random two-note chords in minor key with pythagoran tuning using pattern routine, to calculate each one.
fun excercise with LF amplitude modulations
started from "uh, I can put synths into an array with .fill!", and proceeded to create multi-saw-tooth-based drone with some dust and occasional noise. fun.
some nice morning darkness.
been cought in arpegiated melodies, modal transpose helps, plus some discovered comb-delay-resonances.
some hight pitch 'highats' made from squarewaves and that basslineslide and woobwoob filtering classic for early dubstep (?perhaps?)
@luka @email@example.com That was instructive.
Yesterday I was playing around with the distortion from the "Tour of UGens" at https://doc.sccode.org/Guides/Tour_of_UGens.html and it didn't quite occur to me that you could just stack them on top of each other to get the desired effect (well doh! this works with most things in SC ;) ).
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