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Upgrading Ubuntu while debugging @VulkanAPI barrier issues.. what can go wrong?
Original URL: twitter.com/reduzio/status/118

Some time ago, I did an experimental 3D project called APARTMENT. @slasherdev helped me out and we turned it into a game. I think it turned out pretty well, but we'll polish and upload it in the future. Some WIP screenshots
Original URL: twitter.com/ufoshock/status/11

The 2D editor now displays primary lines every 8 grid increments, which makes it easier to measure distances for snapping. The step is configurable in the Configure Snap dialog
Original URL: twitter.com/HugoLocurcio/statu

day 30: Not sure why the grasshoppers stopped shooting, but the level loop works Ants falling from the sky though... and still working on fps issues


Original URL: twitter.com/mr_dude_III/status

Still doing some more work with the new GIProbe, here is another on/off comparison:
Original URL: twitter.com/reduzio/status/118

It's long overdue, but we've been working on a Code of Conduct for @godotengine, similar to the likes of other open source projects, but also covering our specific needs.

It will hopefully be published by the end of the week.
Original URL: twitter.com/reduzio/status/118

Spanish: Para los que estén en Buenos Aires, este Viernes al mediodía voy a dar una charla en ImageCampus, mostrando el nuevo motor de rendering que se viene para Godot 4.0, incluyendo iluminación global en tiempo real.

No se olviden de inscribirse!

imagecampus.edu.ar/nucleo 
Original URL: twitter.com/reduzio/status/118

Big day in the world of puzzle making! I made a temporary character and animated its skinny little legs. Also, I added color to the limbs because I kept grabbing the wrong body part but I didn't think about how loud magenta pants would be
Original URL: twitter.com/NelloDev/status/11

Next week I am going with wife for honeymoon to Japan for a month (we married a year ago, but I was way too busy with Godot, I haven't taken a vacation in two years and half) . As such, I will resume my work on Vulkan in December.
Original URL: twitter.com/reduzio/status/118

As I am nearing feature parity in the Vulkan Branch with what we had in Godot 3.x, I keep finding more and more ways to optimize rendering using @VulkanAPI . I guess will first focus on new features, then do an extra rewrite of the low level code to further improve performance..
Original URL: twitter.com/reduzio/status/118

Dabman character is now full 3D, I added water passages (I haven't done the level design and dabman water animations yet)

Original URL: twitter.com/deakcor/status/118

I'm going to pretend it didn't take all night to get this working Next time you see me you're going to be lookin at some sweet temp art
Original URL: twitter.com/NelloDev/status/11

Dabman character is now full 3D, I added water passages (I haven't done the level design and dabman water animations yet)

Original URL: twitter.com/deakcor/status/118

I'm going to pretend it didn't take all night to get this working Next time you see me you're going to be lookin at some sweet temp art
Original URL: twitter.com/NelloDev/status/11

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Mastodon for Tech Folks

This Mastodon instance is for people interested in technology. Discussions aren't limited to technology, because tech folks shouldn't be limited to technology either!