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RT @magodevel
Completed the maps for the first beta :) I`m gonna fix some minor bugs tomorrow and ship the keys for the testers ASAP.

Original URL: twitter.com/magodevel/status/1

RT @AssjackGames
If anyone is looking for an to play my original arcade game still needs testers. I guarantee you'll like it. Proudly made with

assjack-games.itch.io/pongslau 
Original URL: twitter.com/AssjackGames/statu

RT @erutnevddO
Charlie and Bonzo meet Jack Grimm for the very first time. He's a typical bookworm and mysterious, hatted tea-lover! Also: Mirror, mirror on the wall!
Original URL: twitter.com/erutnevddO/status/

RT @mr_dude_III
Guys! I just discovered something!

I was thinking to myself: "Self, what we need is a color picker button right in @godotengine color selector interface, so that I can click any color in the viewport and I get that color." Then I decided to just look.
Original URL: twitter.com/mr_dude_III/status

RT @AniMerrill
Decided to take a crack at the this week with a VN concept. Got my basic UI drafted, now just gotta program the backend whenever I get a hot minute lol.
Original URL: twitter.com/AniMerrill/status/

RT @linuxkone9
Aleluya pude hacer funcionar GLSL2 con godot 3.1, no recuerdo quien me lo dijo,pero para que funcione tube que borrar el siguiente archivo..Ahora funciona por suerte y tengo todo las caracteristicas de godot 3.1 con la velocidad de GLSL2....
Original URL: twitter.com/linuxkone9/status/

RT @Ogier_Dev
Refactored the player collision a bit so now you can do sick nasty slides under the horizontal fires. Also I think I have the boss's moveset planned out completely for now so I'll just need to implement those and see how it works out
Original URL: twitter.com/Ogier_Dev/status/1

RT @dav__cri
day 8:
- Cards attributes loaded with a Data-driven approach
- Improved contrast for attribute numbers
- Created a script to update the blue/red GradientTexture programmatically

Original URL: twitter.com/dav__cri/status/10

RT @TheRotterik
Double jump is too unrealistic. Why is it even a thing? Instead, is now using the BubbleFart! Floating around and escaping her enemies is easier than ever.

Follow me for more bubbly news from Bubbli.

Original URL: twitter.com/TheRotterik/status

RT @DeenGames
Took a crack at making desert dungeon tiles - sand dunes for the floor and a recolour of the dungeon ceiling tiles. It looks pretty decent for placeholder art, eh? (No monsters/bosses/etc. yet.)


Original URL: twitter.com/DeenGames/status/1

RT @TabbyCoder
Morning! I've added spears and arrows as projectiles in my game, this week. For , here's proof that they work in a distributed system!

Original URL: twitter.com/TabbyCoder/status/

RT @DeenGames
Added Skelly (skeleton) and foot-soldier enemies to the dungeon! The boss is a non-humorous skeleton monster named Humerus (bone joke). And with this, the final new area is complete...


Original URL: twitter.com/DeenGames/status/1

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Mastodon for Tech Folks

This Mastodon instance is for people interested in technology. Discussions aren't limited to technology, because tech folks shouldn't be limited to technology either!

We adhere to an adapted version of the TootCat Code of Conduct and follow the Toot Café list of blocked instances. Ash is the admin and is supported by Fuzzface as a moderator.

Hosting costs are largely covered by our generous supporters on Patreon – thanks for all the help!