Charlie and Bonzo meet Jack Grimm for the very first time. He's a typical bookworm and mysterious, hatted tea-lover! Also: Mirror, mirror on the wall! #screenshotsaturday #gamedev #indiedev #mother3 #mother2 #earthbound #pixelart #godot #godotengine
Original URL: https://twitter.com/erutnevddO/status/1071520205606653957
Guys! I just discovered something!
I was thinking to myself: "Self, what we need is a color picker button right in @godotengine color selector interface, so that I can click any color in the viewport and I get that color." Then I decided to just look.
Original URL: https://twitter.com/mr_dude_III/status/1071498647043534849
PVP submarine fight feedback needed.
#gamedev #indiedev #vectorart #submarine #multiplayer #pvp #godotengine #gravitdesigner
Original URL: https://twitter.com/DavidPeterWorks/status/1071494181321875456
Decided to take a crack at the #GodotWildJam this week with a VN concept. Got my basic UI drafted, now just gotta program the backend whenever I get a hot minute lol. #screenshotsaturday #GodotEngine #gamedev
Original URL: https://twitter.com/AniMerrill/status/1071480533148938240
Finally starting to wrap up work on the new Dialogue Editor for v0.5! #screenshotsaturday #gamedev #indiedev #godotengine
Original URL: https://twitter.com/rpginabox/status/1071480272741457920
Made with #GodotEngine https://www.youtube.com/watch?v=JF60CfSLjew
Original URL: https://twitter.com/yafd/status/1071472655256084482
#godotengine #blender3D Aleluya pude hacer funcionar GLSL2 con godot 3.1, no recuerdo quien me lo dijo,pero para que funcione tube que borrar el siguiente archivo..Ahora funciona por suerte y tengo todo las caracteristicas de godot 3.1 con la velocidad de GLSL2....
Original URL: https://twitter.com/linuxkone9/status/1071467084708802561
Added changing ambiant light! It's Saturday night after all! #screenshotsaturday #GodotEngine #indiegames #indiedev
Original URL: https://twitter.com/thomas_laverne/status/1071462996860395520
Refactored the player collision a bit so now you can do sick nasty slides under the horizontal fires. Also I think I have the boss's moveset planned out completely for now so I'll just need to implement those and see how it works out #GodotEngine #screenshotsaturday
Original URL: https://twitter.com/Ogier_Dev/status/1071455353437609985
#devember day 8:
- Cards attributes loaded with a Data-driven approach
- Improved contrast for attribute numbers
- Created a script to update the blue/red GradientTexture programmatically
#GodotEngine #FFVIII #TripleTriad #gamedev #indiedev
Original URL: https://twitter.com/dav__cri/status/1071447079178915840
Double jump is too unrealistic. Why is it even a thing? Instead, #Bubblinka is now using the BubbleFart! Floating around and escaping her enemies is easier than ever.
Follow me for more bubbly news from Bubbli.
#GodotEngine #gamedev #indiedev #screenshotsaturday
Original URL: https://twitter.com/TheRotterik/status/1071444839974297606
Took a crack at making desert dungeon tiles - sand dunes for the floor and a recolour of the dungeon ceiling tiles. It looks pretty decent for placeholder art, eh? (No monsters/bosses/etc. yet.)
Original URL: https://twitter.com/linuxkone9/status/1071419643414355968
Added Skelly (skeleton) and foot-soldier enemies to the dungeon! The boss is a non-humorous skeleton monster named Humerus (bone joke). And with this, the final new area is complete...
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