RT @motakasoft
GitHub Trending Archive, 23 Mar 2019, C++. lemire/simdjson, AudioKit/AudioKit, envoyproxy/envoy, google/googletest, CMU-Perceptual-Computing-Lab/openpose, Microsoft/calculator, ocornut/imgui, grpc/grpc, godotengine/godot, tesseract-ocr/tesseract github.motakasoft.com/trending ++
Original URL: twitter.com/motakasoft/status/

RT @Kidando
The game is inspired by contra, metal slug, nuclear throne and super crate box. Its coming a l9ng nicely in @godotengine.
Original URL: twitter.com/Kidando/status/111

RT @instaloid
hey look! I sat down, shut up, and got multiplayer started :3

nothing real special yet, but you can host/connect to servers, and world partitioning works so multiple dungeons can run at the same time. < was the big thing I had to get out of the way first.


Original URL: twitter.com/instaloid/status/1

RT @THexalogy
Finally made saving and loading maps in map editor.
Now I need to do load map method in game :)

Original URL: twitter.com/THexalogy/status/1

RT @CarbsCode
By the end of the night we implemented tile height adjustments. When enabled via the options menu you simply hover over a tile and scroll up or down to adjust a tile.
Original URL: twitter.com/CarbsCode/status/1

RT @zatcharyah
It's been a (very) long week or so, for all sorts of reasons, but looks like we're through it! Talif has his new portrait in the menu now. It really helps tie the whole thing together.


Original URL: twitter.com/Zatcharyah/status/

RT @CarbsCode
New system to add resources very quickly. The resources were added to the top bar automatically. We also worked on the slide down menu at the top of the screen that displays your current inventory. They do not update at this point though.
Original URL: twitter.com/CarbsCode/status/1

RT @herniewise
My "turbo tunnel" inspired little game resurrected just in time for godot 3.1. Let's see how it handles on mobile gles2
Original URL: twitter.com/herniewise/status/

RT @DisMOSFET
Simple draining in for Surgery game. Prototype is shaping up quickly. The jumping around is because you click and drag up to drain at the point, often requiring many clicks. Considering a lerp for if you're draining somewhere close to the last point.
Original URL: twitter.com/DisMOSFET/status/1

RT @nightblade99
Couldn't figure out the flash-frame-between-maps bug. Spent an hour on it, fixed another bug, found some other bugs, but just couldn't figure it out. Will leave it; it's not worth fixing.


Original URL: twitter.com/nightblade99/statu

RT @nightblade99
Broke stuff while trying to fix fades. Changing one line of code causes this. Not confident I fixed the real problem.


Original URL: twitter.com/nightblade99/statu

RT @CarbsCode
Lots of progress! The grid is now just 5x5 also big upgrade in the textures for the tiles and resources. The grid is now generated and placed automatically. The top bar shows where the inventory will be later on. A slide out options menu.
Original URL: twitter.com/CarbsCode/status/1

RT @CarbsCode
Ended up really liking the pixel style in combination with 2.5D view, The Tiles were static and manually placed at this point. A shuffle button was added to test out the beginnings of a map generator.
Original URL: twitter.com/CarbsCode/status/1

Show more
Mastodon for Tech Folks

This Mastodon instance is for people interested in technology. Discussions aren't limited to technology, because tech folks shouldn't be limited to technology either!

We adhere to an adapted version of the TootCat Code of Conduct and follow the Toot Café list of blocked instances. Ash is the admin and is supported by Fuzzface, Brian!, and Daniel Glus as moderators.

Hosting costs are largely covered by our generous supporters on Patreon – thanks for all the help!