early landscape painting tests #screenshotsaturday #GodotEngine
Original URL: https://twitter.com/fog_tower/status/1190747420327432192
Vulkan progress report #5 is out! It focuses entirely on the new real-time global illumination.https://godotengine.org/article/vulkan-progress-report-5
Original URL: https://twitter.com/reduzio/status/1190799289561124864
Messing around with #GodotEngine shading and the glTF importer.
Original URL: https://twitter.com/havocnow/status/1190747953188741120
Hi fellow #godotengine devs!
I made a really simple addon to make it easier to generate geometry from the editor.
I'd love to hear your suggestions on how to improve it and make it useful for as many as possible!
Voxel Cone Tracing GI is an old technique from 2011. When it came out, GPUs were not powerful enough and it had several problems (high memory usage, easy to get leaks, expensive anisotropy, hard to use, costly dynamic objects, difficult to control, etc), so it was abandoned.
Original URL: https://twitter.com/reduzio/status/1190609913573257218
Changed the way mipmaps for dynamic objects were generated,and now all self over-occlusion artifacts are gone. Everything looks smooth. I guess I am finally done with GIProbes? Feel free to test them if you can compile Godot.
Original URL: https://twitter.com/reduzio/status/1190602319198670848
Sneak peek on the super-simple game hosting for #GodotEngine
Drag 'n drop your pck into your browser and instantly see how your game runs on the web.
Original URL: https://twitter.com/PlayGotM/status/1190622556073680896
having fun with real-time global illumination in Godot Vulkan branch
the frame-rate dropped because of the screen recording
Original URL: https://twitter.com/Hassan57018112/status/1190503287826636802
After getting some feedback, I decided to add some new mechanics using the arrow. I implemented an arrow bouncing mechanic, a pole swing, and a new type of arrow: The teleporting arrow(constraints coming). #gamedev #godotEngine #indiegame #screenshotsaturday
Original URL: https://twitter.com/antopilote/status/1190485842244100096
I wanted to add robots that follow the player like a snake. Turns out I didn't quite think this through. #GodotEngine
Original URL: https://twitter.com/Grulps/status/1190439723535347713
Spanish Only (sorry, I can try doing the same in english at home this week).
Mi charla hoy mostrando el nuevo motor de rendering de Godot en Vulkan en @ImageCampus y los nuevos rendering features!https://www.youtube.com/watch?v=TrL8S7vQ6LA
Original URL: https://twitter.com/reduzio/status/1190421979742031873
Small video that shows how dynamic objects participate in real-time GI, they get reflected in the environment, cause local ambient (voxel) occlusion, bounce light, and reflect surrounding objects.
Original URL: https://twitter.com/reduzio/status/1190436088495652864
Unusual use for #godotengine no.1 - controlling DMX lights for Halloween
Original URL: https://twitter.com/sulphur/status/1190412103523409921
It's now possible to build tunnels. #GodotEngine #IndieGameDev
Original URL: https://twitter.com/MrJustreborn/status/1190293867389693952
I've got swingin arms and a HUD that shows the last known location of items! I was supposed to replace the temp character with some concept art that's going to match the real character but I chickened out. I've never designed a character before #GodotEngine
Original URL: https://twitter.com/NelloDev/status/1190255515219222528
Controller Kit is out!
Another asset pack sponsored by my patrons
You can demo it and get it at:
Original URL: https://twitter.com/pigdev/status/1189965560022491136
Taking advantage of signal distance fields to make voxel shadow transitions smoother. This allows moving lights with little to no jitter due to sudden lit/unlit voxels. (some jitter due to no shadowmap filtering and low res shadowmap).
Original URL: https://twitter.com/reduzio/status/1190060915665887232
Vortrag: Einstieg in die Spieleentwicklung mit PICO-8, PyGame und Godot @ToolboxBodensee
GIProbes now tell you how much video ram they are expected to use depending on bounds and cell subdivision.
They also now ask you to save their data to a binary file, so you don't pollute and slowdown your .tscn files.
Original URL: https://twitter.com/reduzio/status/1190039236906553345
Hey, it's been quite a while. So I've been trying to give my character hands, and I made some pretty sprites like this one:
Original URL: https://twitter.com/BaeIsSkjuta/status/1189994510727733248
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