RT @lentsius_bark
The basic text editor was a bit boring.
Made my own in @godotengine in just under one hour.

Back to writing the story.

Original URL: twitter.com/lentsius_bark/stat

RT @reduzio
(Spanish) En Barcelona o alrededores? El Jueves 7 de Febrero estaré dando una Masterclass "Crear un hit game con Godot Engine y Herramientas Open Source" en el Tech Talent Center. Los espero!

Inscripción abierta y gratuita: talent.upc.edu/esp/agenda/most 
Original URL: twitter.com/reduzio/status/108

RT @reduzio
Any bugs you would really like to see fixed for 3.1? DO NOT explain the bug, instead please post a link to a properly opened Github issue below.
Original URL: twitter.com/reduzio/status/108

RT @Akien
As we're closing in on the 3.1 release, it's a good time to contribute to translations again and make sure that they have the best quality possible for the final release.

Many languages are at 100% but could still use proofreading, while others need to catch up.
Original URL: twitter.com/Akien/status/10858

RT @RocknightGames
Godot Visual Debugger is being developed right now live on Twitch! Mostly polishing for the GodotCon, but always looking for input from the community! twitch.tv/rocknightstudios/
Original URL: twitter.com/RocknightGames/sta

RT @ifccastelar
Nuestros alumnos están estos días presentando los proyectos que han diseñado con @unity3d, @godotengine y @LEGOMindstormsN en los cursos de Desarrollo de Aplicaciones Multiplataforma. Gran esfuerzo y buen .
Original URL: twitter.com/ifccastelar/status

RT @nightblade99
Made a small patch so that quest NPCs stay on map after the boss battle concludes. (They disappear after the first regular battle, but that's okay.)

Best/worst part, I get to test the entire game start-to-finish. Speedrun, anyone?

Original URL: twitter.com/nightblade99/statu

RT @JasonP_
Adding the treasures in. Including a new treasure. Hoping to get a build up on itch.io:443/  soon. the larger levels feel much better.
Original URL: twitter.com/JasonP_/status/108

RT @reduzio
If you are working on a very large project in Godot (dozens of scripts and scenes) and using scenes/script lists becomes cumbersome, don't forget that the ctrl-shift-o and ctrl-alt-o keybindings are your friends. Likewise, alt-left/right to go to previous/next script.
Original URL: twitter.com/reduzio/status/108

RT @frankiezafe
now its time for a more complex modifier: vortex, that requires a control over 3 axis via RGB texture - some success tomorrow i hope...
Original URL: twitter.com/frankiezafe/status

RT @roiredgames
Since I started using it recently, it's just me, or @godotengine's Layout system resembles the Gtk layout system a bit?
Original URL: twitter.com/roiredgames/status

RT @thomas_laverne
I finally made a plan! However only half of the backgrounds are done... I have to work!
Original URL: twitter.com/thomas_laverne/sta

RT @RocknightGames
Is it an aural debugger? NO it's Visual Debugger for community! Join Jānis and suggest what you'd like to have for your future game debugging adventures! twitch.tv/rocknightstudios/
Original URL: twitter.com/RocknightGames/sta

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