hey look! I sat down, shut up, and got multiplayer started :3
nothing real special yet, but you can host/connect to servers, and world partitioning works so multiple dungeons can run at the same time. < was the big thing I had to get out of the way first.
It's been a (very) long week or so, for all sorts of reasons, but looks like we're through it! Talif has his new portrait in the menu now. It really helps tie the whole thing together.
analytics + setting up stat sheet for ppl that want to maximize their stats. #godotengine #pixelart #gamedevelopment #indiedev
Original URL: https://twitter.com/shmellyorc/status/1109995317661859840
Reposting progress from my game in progress.
Here is the concept art that started it all.
The idea was to make a game where you would collect and build buildings. The game would end up being very clicker and resource gathering inspired.
Added prefixes on generated assets with AssetGen:
SM_ (Static Mesh)
Been living in my new setup for close to a week now :D i can never go back to windows as my daily driver. Been doing all my game dev the past few weeks using #unity3d linux version and #godotengine with the exception of VR development. #gamedev #linux #developer
Original URL: https://twitter.com/LemurZA/status/1109864674898702336
Not ideal for many reasons (integration tests are slower; duplicate coverage; tests affect other tests) but I can write basic integration tests for world generation. Hopefully, I can cover my plethora of previous bug-fixes with tests.
I'm working on a redesign of the #godotengine editor theme, following modern design best practices. This should lead to a cleaner, less cluttered look
Original URL: https://twitter.com/HugoLocurcio/status/1109621134318862336
Someone has just start dying... #screenshotsaturday #GodotEngine #indiegame
Original URL: https://twitter.com/RandomPedroJ/status/1109611133411966976
Fixed the NPCs-spawn-wrongly bug. It was caused by a narrow space (I expect empty tiles around the NPC because of autotiles, which wasn't available here); and a bug in calculating what tiles hold a (2x2) boss.
Semaine du Libre à la MAM Béziers avec Montpel'libre du 26 au 31 mars 2019 https://montpellibre.fr participez, animez, libérez... @Agglo_Beziers @Montpellibre @openstreetmap @aprilorg @fsf @WikimediaEdu @Wikimedia @godotengine @scratch
Original URL: https://twitter.com/Montpellibre/status/1109503394241224710
How we built a versatile dialogue and interaction system for Duck in Town:
#godotengine #gamedev #indiedev #screenshotsaturday @concursousl
Original URL: https://twitter.com/_atorresm/status/1109502754697957376
Happy weekend everyone!
#SmeltedKin #screenshotsaturday #gamedev #godotengine
Original URL: https://twitter.com/MicrobatStudio/status/1109430540174852097
We're extremely happy with how the Main Quest turns out! Really helps building Lore and deepens to the world we're building. Check below some of the main quest art!
#gamedev #indiedev #screenshotsaturday #GodotEngine
Original URL: https://twitter.com/FCreaturesGame/status/1109397736204500992
#screenshotsaturday #godotengine #indiedev I'll be doing more on this during the weekend, here's my point A
Original URL: https://twitter.com/___jed/status/1109354301623685121
#godotengine spartanX 3D kung fu Nes en Godot Engine 3D
Original URL: https://twitter.com/linuxkone9/status/1109279143055818754
Replicator of Twitter tweets related to the greatest game engine ever, Godot Engine.
If you want to improve me, please check https://goo.gl/wvSFDs
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