RT @ca3studio
Ok, so I finally tested my first multiplayer code with a windows laptop.
It works, so clearly my issue isn't my own code, but my router.

:D

Original URL: twitter.com/ca3studio/status/1

RT @SLGamesStudio
I realized that I was using 3 different palettes in my game (whoops!) so I spent the last couple of days unifying everything into one palette and setting the environment/lighting up. So far I'm pretty happy with the results!
Original URL: twitter.com/SLGamesStudio/stat

RT @ZettaiZorro
For lack of a better judgment, instead of a clip for i uploaded a short demo of my last project! Please download it and try it out!
icefoxzettai.itch.io/blanca-ma 

Original URL: twitter.com/ZettaiZorro/status

RT @R0dZill4
Started adding an Editor/Simulator user interface to my Goal Oriented Action Planning addon for @GodotEngine.
github.com/RodZill4/godot-goap
Original URL: twitter.com/R0dZill4/status/11

RT @sageofredondo
Followed the great Zelda-like tutorial on Youtube. I decided to play it in hard mode since I used the latest @godotengine 3.1 instead of 3.0 and there was some breakage. Still got everything working. You can play it here: jbwyatt4.com/assets/zelda_like
Original URL: twitter.com/sageofredondo/stat

RT @FCreaturesGame
Azure Dragon, Black Tortoise, Vermillion Bird, White Tiger.

Which of the four Gods will you play as in your first game of Fantastic Creatures? Let us know!

Wishlist us on Steam: store.steampowered.com/app/100
Original URL: twitter.com/FCreaturesGame/sta

RT @RajinShankar
Countless worlds lay shattered; a wake of destruction across time and space as the inevitable draws ever near. To think it all started with a simple round of minigolf...
Original URL: twitter.com/RajinShankar/statu

RT @Twaldigas
Oh, it's been almost two months since the last update about my current video game prototype.
I created a level that introduces the player to the movement of the character. I've also added checkpoints and a level goal inclusive timer.
Original URL: twitter.com/Twaldigas/status/1

RT @roiredgames
protoype: as can't use a "single shot" Particles2D in @godotengine, just let the particles disappear from screen then queue_free() and at least, it does work for now...
Ah, and no stall from the past hour... fingers crossed
Original URL: twitter.com/roiredgames/status

RT @Mikepicker
Tried ragdoll system on but didn't manage to make something nice. I guess an approach like would be easier (pre-built human skeleton and joints). Rolled back to standard animations and finally I see something.. Decent?
Original URL: twitter.com/Mikepicker/status/

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Mastodon for Tech Folks

This Mastodon instance is for people interested in technology. Discussions aren't limited to technology, because tech folks shouldn't be limited to technology either! We adhere to an adapted version of the TootCat Code of Conduct and have documented a list of blocked instances. Ash is the admin and is supported by Fuzzface, Brian!, and Daniel Glus as moderators. Hosting costs are largely covered by our generous supporters on Patreon – thanks for all the help!