RT @funkeh_digital
Sidenote: I love the 3D aspect of Godot. What are some hidden tools that make it worth using?


Original URL: twitter.com/funkeh_digital/sta

RT @nightblade99
Recoloured the Death Forest. It took nearly an hour (I'm a new artist) but with some experimentation, the final results look good alhamdulillah. Here's a time-lapse of versions.

First image is the previous one. Contrast improved a lot.


Original URL: twitter.com/nightblade99/statu

RT @MrSantonocito
Los alumnos imaginaron otra cosa cuando leyeron "Animación de Seno" en el programa de la materia.
Original URL: twitter.com/MrSantonocito/stat

RT @rob_k_p
Getting back into the game using @godotengine. Just scratched the surface of what is offering, but i already see a lot of potential for games, no matter if its just some game mechanics or experimental rendering techniques. |
Original URL: twitter.com/rob_k_p/status/107

RT @wngdadventurer
HeartBeat I dev progress, week 10.

I'm participating in game jam so I don't have much to showcase for this week. Here's a lame beat visualizer for lame beats.
Original URL: twitter.com/wngdadventurer/sta

RT @motakasoft
GitHub Trending Archive, 07 Dec 2018, C++. uglide/RedisDesktopManager, Tencent/mars, ApolloAuto/apollo, aria2/aria2, Microsoft/CNTK, cmderdev/cmder, godotengine/godot, grpc/grpc, pytorch/pytorch, tesseract-ocr/tesseract, BVLC/caffe, opencv/opencv github.motakasoft.com/trending ++
Original URL: twitter.com/motakasoft/status/

RT @nobuyukinyuu
I haven't made animations for his (>▽<) facial expression yet, but here's the stretchy boy using one of his special powers.... super garlic breath !!!
Original URL: twitter.com/nobuyukinyuu/statu

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Mastodon for Tech Folks

This Mastodon instance is for people interested in technology. Discussions aren't limited to technology, because tech folks shouldn't be limited to technology either!

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