RT @CanopyGamesLtd
Yann's doing another impromptu stream as he does some prototyping. This time, he's going to try and get the proof of concept for different neighbourhoods to spawn. If you're currently free, come join! youtube.com/user/Tdoshok/live
Original URL: twitter.com/CanopyGamesLtd/sta

RT @JoahReason
Reworking my platformer bubbles to work with golfing, already a lot of fun to mess with.
Original URL: twitter.com/JoahReason/status/

RT @ChillenLD
Gotta say, my C++ work was getting dusty, but being thrown into a project where I get to combine C++ algorithm work with a based visual simulator and a physical hardware setup, I'm getting my legs back :D I'll see if I can get video sometime. Fun stuff!
Original URL: twitter.com/ChillenLD/status/1

RT @GoodFirms
Take a look at the top Game Development Software from @GoodFirms that make game development just as fun as playing it - goodfirms.co/blog/best-free-op 


Original URL: twitter.com/GoodFirms/status/1

RT @G_416IX
Playing around with player character movement and speed, always wanted to do a quick/rough 'free your mind' scene and this was a good excuse.

Of course...there is no spoon.
Original URL: twitter.com/G_416IX/status/114

RT @CarbsCode
Started working on a better place to enter a user name (used for leaderboards) little work in progress menu :) This screen comes right after you select which mode to play on the main menu.

Original URL: twitter.com/CarbsCode/status/1

RT @falessandrelli
The last report on @godotengine WebRTC implementation in is out!
Featuring High Level Multiplayer support, tutorials, examples, and a live demo.
As always, thank you for your support! godotengine.org/article/godot-
Original URL: twitter.com/falessandrelli/sta

RT @itsjustaidan
"Random" dungeon generation for my little @godotengine for .

(1/3) The in-engine generator
Original URL: twitter.com/itsjustaidan/statu

RT @reduzio
6 years later and this is not fixed:
Makes it difficult to use MESA to develop @VulkanAPI, specially because it's an API where, if you forget an initializer, you can get errors that the validation layer won't catch.
Original URL: twitter.com/reduzio/status/114

RT @pigdev
Just updated the content in the WallSlide/Jump PR. Now the player nicely slide on the walls maintaining some inertia until reaching a final velocity. Check how we did that by following the PR github.com/GDquest/godot-metro

Original URL: twitter.com/pigdev/status/1141

RT @Elrepucho
Tengo unas ideas, para empezar un pequeño, proyecto de dos dias, y para empezar quiero investigar acerca de plataformas, (breve descripcion de como sera)
Original URL: twitter.com/Elrepucho/status/1

RT @Akien
To folks from Copenhagen with interest in tools:

Some of us and users are meeting for a drink on Tuesday 25 June at 18:00 at Bip Bip Bar ( bipbipbar.dk ) on Fælledvej (Nørrebro).

You're welcome to join, just notify me :)
Original URL: twitter.com/Akien/status/11413

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Mastodon for Tech Folks

This Mastodon instance is for people interested in technology. Discussions aren't limited to technology, because tech folks shouldn't be limited to technology either! We adhere to an adapted version of the TootCat Code of Conduct and follow the Toot Café list of blocked instances. Ash is the admin and is supported by Fuzzface, Brian!, and Daniel Glus as moderators. Hosting costs are largely covered by our generous supporters on Patreon – thanks for all the help!