*IF* –> “Hero” -

---
This is a tribute to hackers all around the world, without whom we would all have a microphone plugged in our butts by now...
Of course when you have to mention heroes, you think fire fighters, hospital workers, etc. But hackers are essentials to allow us "mortals" to resist huge corporations and governments alike that all want to spy on us.

#mastoart #art #illustration #IF #hero
gynux.com/v2/lesnews/?p=2523&r

Wenn ihr mal ein git Fuckup habt und da irgendwie raus kommen müsst, ohne das Repository zu löschen und neu zu ziehen: ich hätte da ein Flowchart für euch. #nerdcontent #git
justinhileman.info/article/git

Now that the discourse around #Facebook begins to implicitly accept that it's declining or collapsing, it's become a sure thing. To help accelerate the decline, remind your friends and family of the services that Facebook owns that they should avoid along with the social network: #Instagram, #Whatsapp.
Remind them that #Google are just a more powerful Facebook.
Before they migrate to a new silo, and a new master.. let them know something new is growing over here on the Fediverse.

Cleaning up a customer's PC, I made the mistake of leaving a tab open on Yahoo's home page. Only 1 minute later: malvertized. Sunuva...

I did it again to pin down the cause, & indeed it's Yahoo's ads breaking out, taking over the page, & loading scary messages that make it difficult to leave.

I can't stress enough, folks, that an ad blocker is Internet SECURITY software.

the degree to which my working life would be improved if australia hadn't elected a conservative government in 2015 cannot be overestimated. behold

Doom was released 25 years ago today. It was about 2.39 MB, the size of an average webpage today. News sites average closer to 8 MB.

Please shotgun the javascript demons and make more efficient & accessible websites.

I've just released dhewm3 1.5.0: dhewm3.org/#dhewm3-1.5.0-relea
Changes since 1.4.1 include:
* Support for (some) Mods
* Scale crosshair + menus etc to 4:3 so they're not stretched
* HighDPI support on Windows
* Binary build for Linux amd64
* (Experimental) Uncapped framerate with "com_fixedTic -1"
* Bugfixes

For those that are not following IT security that closely: people involved with Spectre, Meltdown and Foreshadow have cooperated and done a „systematic Evaluation of Transient Execution Attacks and Defenses“. In the course they have discovered seven (!) new Spectre/Meltdown-style attacks. They tested their findings on Intel, AMD and ARM CPUs: „we can still mount transient execution attacks that are supposed to be mitigated by rolled out patches.“

Paper:
arxiv.org/abs/1811.05441

journalists need to stop referring to amazon’s “global workforce of 613,000” unless they mention at some point that 50,000 of those people are software developers making $200k and the other 550,000 are warehouse and shipment workers pissing into 2-liter bottles

🎶 If there's something weird. In the config file. Who ya gonna call? YAK-SHAVERS! 🎶

Some screenshots of Classic Doom III and HardQore2, two Doom3 Mods that can be played with dhewm3 now

Please test, I need all kind of feedback, including "I tested for this long/far on that operating system and it worked fine" :-)

The latest dhewm3 release candidate can be downloaded at github.com/dhewm/dhewm3/releas

I've just published dhewm3 1.5.0 RC1 (Doom3 Source Port) - please test! :-)
github.com/dhewm/dhewm3/releas has the source code and ready to use binaries for Windows

Changes since 1.4.1:
* Support for (some) Mods
* Scale menus etc to 4:3 so they're not stretched on widescreen displays
* HighDPI support on Windows
* Updated some libs bundled on Window
* Support OpenBSD & AROS
* Better ARM support
* Bugfixes

dhewm3.org/ has more general information about dhewm3

It can be disabled with r_scaleMenusTo43 0
No, the HUD (includes crosshair) is *not* scaled to 4:3, because that'd also scale fullscreen effects (when receiving damage etc), which would look bad: you'd have "empty bars" without the effect on left/right.

Yesterday I added a small hack to dhewm3 (Doom3 source port) that scales menus, videos and the PDA to 4:3 (with black bars): github.com/dhewm/dhewm3/commit

Right now I can only see those comments in the browsertab I created them, i.e. the first turned up once I posted my second attempt, but both aren't visible in a new tab or on a different machine..

(this must be that "eventual consistency" that used to be all the hype)

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